PS3: It Only Does Tales
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When Namco Bandai revealed in late July that they were bringing not just the newest Tales title to the PS3, but a port of the recently-released Tales of Graces to the console as well, with nary another platform in sight. Many were left wondering what this meant for the series, which since Tales of the Abyss has been jumping around from platform to platform with its mothership titles. If you follow the sales figures however, it starts to become very clear what Namco Bandai's aims are and what effect they have on both the Eastern and Western releases of the games.
The data for the above graph comes from our Tales Studio's Debt: What It Means For The Series article, which was garnered from the raw sales figures given out by Namco Bandai for Japan-only sales. While many might be drawn to the severe dip following Tales of the Abyss, the issues started long before that.
The first game in the series, Tales of Phantasia on the Super Famicom (Super NES in the West), sold a respectable 550,000 copies, which at the time was quite impressive. The quality of the game alongside the inclusion of vocals, which hadn't been tried on the system on that scale until then, was a key factor in the staggering sales of Tales of Destiny on the PlayStation, which was just shy of a million copies sold at 900,000. While the next two titles in the series, Tales of Eternia and Tales of Destiny 2, didn't approach the same level (one could attribute Destiny's astronomical sales to a fluke), they sold more than Phantasia's total sales.
Read more of our analysis in the full story.
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