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11

Namco Has Great Plans For The Tales Series

VesperiaGraces fX360PS3 by Shawn

Ever since Namco Bandai announced their Tales of Graces f localization two months ago, fans have been wondering what Namco Bandai's plans are for promoting the game. Thanks to a short interview with OXM, we might have gotten some news on that front.

OXM's article, which mainly detailed Namco Bandai's digital Xbox 360 Games on Demand release of Tales of Vesperia in Europe, did have some words from Lee Kirton, marketing director for Namco Bandai UK. Some of the snippets from the article can be found below:

Keep on reading to hear what Namco Bandai's European branch had to say about the Tales series.

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0

Tales of Vesperia Now On Games On Demand

VesperiaX360 by Shawn

In 2008 Namco Bandai released Tales of Vesperia on the Xbox 360 and release the game a year later in Europe in 2009. The company has just announced that the game is now available on Microsoft's Games on Demand service for the Xbox 360 in both North America and Europe.

Tales of Vesperia was the first next-gen HD entry in the long-running Tales series and brought Tales of the Abyss's battle system into the next-gen consoles with numerous enhancements, including new Artes called Burst Artes which dealt more damage than any normal attack. In Japan, there was a PS3 port of the game with additional content, but that version hasn't been announced for a North American release.

The game has been out-of-print after an initial reprinting a year or so back, making this a great deal for any JRPG fan needing their next fix. The game is available for $29.99 in North America and 29.99 € in Europe.

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0

Amazon Leaks Tales of the Abyss 3DS

Abyss (3DS)3DSRumours by Shawn

While those looking to import Tales of the Abyss 3DS might be slightly disappointed today, if Amazon's listing is correct, North American fans might be in luck, as it seems the online retailer might have inadvertently outed a North America release of the game.

Tales of the Abyss was originally released on the PS2 on December 15, 2005 and was localized in North America on October 10, 2006. The game was regarded as an improvement over Tales of Symphonia, extending that game's multi-line battle system into a battle system which allows players to freely move about the field in battle.

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0

Tales of the Abyss 3DS Delayed In Japan

Abyss (3DS)3DS by Shawn

JRPG fans wanting their next JRPG fix have been patiently waiting for Tales of the Abyss 3DS's release next month. However, it seems they will have to wait a little bit more, as Namco Bandai has just announced that Tales of the Abyss 3DS has been delayed indefinitely.

Tales of the Abyss was originally released on the PS2 on December 15, 2005 and was localized in North America on October 10, 2006. The game was regarded as an improvement over Tales of Symphonia, extending that game's multi-line battle system into a battle system which allows players to freely move about the field in battle.

Namco Bandai didn't state the exact reason for the delay, so it's not currently known if this was due to a game-breaking bug, which have occurred occasionally with prior games or because of the recent earthquake and tsunami disaster in Japan, as Tales of the Abyss featured parts of the land being ripped up a number of times throughout the game.

In their statement, Namco Bandai didn't state a new release date for the game but did state that they would release new information when they could.

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3

Tales of Graces f's Platforms May Be Announced Next Week

Graces fPS3 by Shawn

Ever since Namco Bandai announced the localization of Tales of Graces f in North America, fans have been wondering what platform(s) the game would appear on because of the original Wii version of the game. The company may finally be revealing that tidbit if things go as expected next week.

Tales of Graces f (the f stands for "future") has an extra post-game story which takes place after the game's original ending. Without spoiling anything, there seems to be an increase in the monster population, which increases the amount of monster attacks around the world. This causes Asbel and his group to set off once again to determine the cause behind the recent disturbance.

In recent tweets by Richard Bantegui, Namco Bandai's official community manager, he made mention of the platforms for the game with question marks and stated that there's something "cool" happening next Monday. This falls in line with the wrapping up of Namco Bandai's current fiscal quarter, which is usually when the company releases more in-depth information about their upcoming games.

Tales of Graces f was released last December in Japan and will be releasing sometime this year in North America. A European release is currently undecided by the publisher.

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0

Tales of the Abyss 3DS Gets Its First Commercial

Abyss (3DS)3DS by Shawn

Last month, we got word of some of the extras being added to the Nintendo 3DS port of Tales of the Abyss. With little more than a month left before the game's release in Japan, Namco Bandai has just released the first commercial for the game.

Tales of the Abyss was originally released on the PS2 on December 15, 2005 and was localized in North America on October 10, 2006. The game was regarded as an improvement over Tales of Symphonia, extending that game's multi-line battle system into a battle system which allows players to freely move about the field in battle.

The commercial doesn't show off anything that we haven't seen before, consisting of anime, in-game and battle scenes. Tales of the Abyss 3DS will be released in Japan on May 19, 2011. No word has been given on a North American or European release.

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Tales Studio's Debt: What It Means For The Series

MusingsPS3X360WiiPSPDS by Shawn

For those who have been following the Tales news as of late, you likely already know that Namco Tales Studio is in severe debt, barely covering their short-term debts and with long term debts almost four times their current reserves. With all this uncertainty, one question naturally comes to mind --- how will this affect the series from here on out?

According to their balance sheets, Namco Tales Studio's current assets plus their fixed assets are around 6.6 million, with their current liabilities just barely below that amount at 6.5 million Yen. While this might not sound all that bad considering the current lackluster state of RPGs in this next-gen era, the long-term liabilities and the shareholder stakes in the company are around 22-23 million --- almost 400% of what Namco Tales Studio could pay. In effect, if the shareholders were to all cash out at this moment, it would effectively "kill" the developer four times over. While this kind of debt can be expected from a start-up company, it is quite shocking for a long-running company to amass this amount of debt.

It is important to note that after 2006 Namco Bandai fully owns the studio after buying the remaining shares from Telnet Japan, so some of these debts could have been passed on from Namco Bandai to hide some of their own debt, which was widely reported when the publisher announced they would be restructuring the company as well as decreasing its workforce.

More analysis after the jump.

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